{"id":7611,"date":"2026-01-14T18:21:03","date_gmt":"2026-01-14T17:21:03","guid":{"rendered":"https:\/\/innovacore.group\/?post_type=portfolio&p=7611"},"modified":"2026-03-17T10:40:56","modified_gmt":"2026-03-17T08:40:56","slug":"comave","status":"publish","type":"portfolio","link":"https:\/\/innovacore.group\/pl\/portfolio\/comave\/","title":{"rendered":"ComAve &#8211; Najlepsze Do\u015bwiadczenie Kibica i Nagrody"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">ComAve is revolutionizing the sports world by bridging the gap between passionate supporters and top European football clubs. Through a global platform that combines e-commerce, gamification, and an innovative loyalty program, ComAve offers fans more than just merchandise. They provide access to exclusive rewards, VIP treatments, and unique interactions, transforming the way fans connect with their favorite teams in a seamless digital environment.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Po\u0142\u0105cz si\u0119 z czo\u0142owymi klubami poprzez ekskluzywne nagrody, gamifikacj\u0119 i VIP-owskie do\u015bwiadczenia.<\/p>\n","protected":false},"featured_media":2369,"parent":0,"template":"","meta":{"inline_featured_image":false,"company_name":"ComAve","summary":"Najlepsze <span class=\"ic-nycd\">Do\u015bwiadczenie Kibica<\/span> & <span class=\"ic-nycd\">Nagrody<\/span>","mission":"<p>Misja ComAve polega na nagradzaniu pasji kibic\u00f3w. Celem jest pog\u0142\u0119bienie wi\u0119zi mi\u0119dzy kibicami a zespo\u0142ami poprzez stworzenie zintegrowanego ekosystemu, w kt\u00f3rym codzienne interakcje odblokowuj\u0105 niezapomniane, \"money-can't-buy\" real-world experiences i oficjalne przywileje.<\/p>\n","impact":"<p>ComAve przekszta\u0142ca zaanga\u017cowanie kibic\u00f3w w sportach, przesuwaj\u0105c punkt ci\u0119\u017cko\u015bci z prostych transakcji na g\u0142\u0119bokie, lojalno\u015bciowe relacje. Dzi\u0119ki cyfryzacji podr\u00f3\u017cy kibica i niepor\u00f3wnywalnemu dost\u0119powi, nap\u0119dzaj\u0105 wy\u017cszy poziom retencji klub\u00f3w i dostarczaj\u0105 namacalny zwrot z emocji dla kibic\u00f3w na ca\u0142ym \u015bwiecie.<\/p>\n","company_logo":"https:\/\/innovacore.group\/wp-content\/uploads\/comave-logo-innov-innovacore-optimized.jpg","website_url":"https:\/\/comave.com\/","linkedin_url":"https:\/\/www.linkedin.com\/company\/wherefanswin\/","location":"Londyn, Wielka Brytania","founded_year":"2020","key_numbers":{"item-0":{"metric_label":"Uczestnicy mecz\u00f3w","metric_value":"1919"},"item-1":{"metric_label":"Do\u015bwiadczenia VIP","metric_value":"1200"},"item-2":{"metric_label":"Unikalne do\u015bwiadczenia","metric_value":"212"}},"hiring_status":"rekrutacja","sector":"rynkowy","company_type":"startup","audience":["b2b_a_b2c"],"geo_scope":["globalny"],"business_model":["rynkowy"],"funding_stage":"wzrost","partnership_type":"przej\u0119cie","logo_animation":"<div id=\"comave-particle-root\">\r\n    <canvas id=\"comaveCanvas\"><\/canvas>\r\n<\/div>\r\n\r\n<style>\r\n    #comave-particle-root {\r\n        width: 100%;\r\n        height: 300px; \/* Hauteur fixe respect\u00e9e *\/\r\n        display: flex;\r\n        justify-content: center;\r\n        align-items: center;\r\n        background: transparent;\r\n        overflow: hidden;\r\n        cursor: crosshair;\r\n    }\r\n<\/style>\r\n\r\n<script>\r\n(function() {\r\n    const canvas = document.getElementById('comaveCanvas');\r\n    const ctx = canvas.getContext('2d', { willReadFrequently: true });\r\n    const root = document.getElementById('comave-particle-root');\r\n    \r\n    let width, height;\r\n    let particles = [];\r\n    let mouse = { x: -1000, y: -1000 };\r\n    const particleColor = '#f5f5f5'; \/\/ Gris clair Innovacore\r\n    let time = 0;\r\n\r\n    function init() {\r\n        width = root.offsetWidth;\r\n        height = 300;\r\n        \r\n        const dpr = window.devicePixelRatio || 1;\r\n        canvas.width = width * dpr;\r\n        canvas.height = height * dpr;\r\n        canvas.style.width = width + 'px';\r\n        canvas.style.height = height + 'px';\r\n        ctx.scale(dpr, dpr);\r\n\r\n        createLogoParticles();\r\n    }\r\n\r\n    function createLogoParticles() {\r\n        particles = [];\r\n        const cx = width \/ 2;\r\n        const cy = height \/ 2;\r\n        const isMobile = width < 600;\r\n\r\n        \/\/ --- 1. CONFIGURATION DU DESSIN ---\r\n        \/\/ On va dessiner le logo en blanc pour le scanner\r\n        ctx.fillStyle = 'white';\r\n        ctx.textAlign = 'left'; \r\n        ctx.textBaseline = 'middle';\r\n\r\n        \/\/ Dimensions relatives\r\n        const iconSize = isMobile ? 40 : 60; \/\/ Rayon de l'hexagone\r\n        const fontSizeMain = isMobile ? 40 : 70;\r\n        const fontSizeSub = isMobile ? 12 : 20;\r\n        const gap = isMobile ? 15 : 25; \/\/ Espace entre ic\u00f4ne et texte\r\n\r\n        \/\/ Calcul de la largeur totale pour centrer le tout\r\n        \/\/ Estimation : (Icon * 2) + Gap + TextWidth\r\n        ctx.font = `italic 900 ${fontSizeMain}px Arial, Helvetica, sans-serif`;\r\n        const textMetrics = ctx.measureText('ComAve');\r\n        const textWidth = textMetrics.width;\r\n        \r\n        const totalWidth = (iconSize * 2) + gap + textWidth;\r\n        const startX = cx - (totalWidth \/ 2);\r\n\r\n        \/\/ --- 2. DESSIN DE L'IC\u00d4NE (HEXAGONE) ---\r\n        const hexX = startX + iconSize; \/\/ Centre de l'hexagone\r\n\r\n        \/\/ A. L'Hexagone plein\r\n        ctx.beginPath();\r\n        for (let i = 0; i < 6; i++) {\r\n            const angle = 2 * Math.PI \/ 6 * i;\r\n            \/\/ On tourne un peu pour avoir la pointe sur le c\u00f4t\u00e9 comme le logo\r\n            const x_i = hexX + iconSize * Math.cos(angle);\r\n            const y_i = cy + iconSize * Math.sin(angle);\r\n            if (i === 0) ctx.moveTo(x_i, y_i);\r\n            else ctx.lineTo(x_i, y_i);\r\n        }\r\n        ctx.closePath();\r\n        ctx.fill();\r\n\r\n        \/\/ B. Le \"C\" (Espace n\u00e9gatif)\r\n        \/\/ On change le mode de fusion pour \"gommer\" l'int\u00e9rieur\r\n        ctx.globalCompositeOperation = 'destination-out';\r\n        \r\n        \/\/ Le trou du C\r\n        ctx.font = `900 ${iconSize * 1.2}px Arial, sans-serif`;\r\n        ctx.textAlign = 'center';\r\n        ctx.fillText('C', hexX, cy + (iconSize * 0.1)); \r\n        \r\n        \/\/ Retour au mode normal pour dessiner la suite\r\n        ctx.globalCompositeOperation = 'source-over';\r\n        \r\n        \/\/ C. Le point central (si n\u00e9cessaire, le logo a un axe central)\r\n        \/\/ On remet un petit point au centre pour styliser le C comme le logo ComAve\r\n        ctx.fillStyle = 'white';\r\n        ctx.beginPath();\r\n        ctx.arc(hexX, cy, iconSize * 0.15, 0, Math.PI*2);\r\n        ctx.fill();\r\n\r\n        \/\/ --- 3. DESSIN DU TEXTE ---\r\n        const textX = startX + (iconSize * 2) + gap;\r\n        \r\n        \/\/ \"ComAve\"\r\n        ctx.textAlign = 'left';\r\n        ctx.font = `italic 900 ${fontSizeMain}px Arial, Helvetica, sans-serif`;\r\n        ctx.fillText('ComAve', textX, cy - (fontSizeMain * 0.15));\r\n\r\n        \/\/ \"United to win\"\r\n        ctx.font = `italic normal ${fontSizeSub}px Arial, Helvetica, sans-serif`;\r\n        ctx.fillText('United to win', textX, cy + (fontSizeMain * 0.5));\r\n\r\n        \/\/ --- 4. SCAN DES PIXELS ---\r\n        const density = 4;\r\n        const imageData = ctx.getImageData(0, 0, canvas.width, canvas.height).data;\r\n        const dataWidth = canvas.width; \r\n\r\n        for (let y = 0; y < canvas.height; y += density) {\r\n            for (let x = 0; x < canvas.width; x += density) {\r\n                if (imageData[(y * dataWidth + x) * 4 + 3] > 128) {\r\n                    const dpr = window.devicePixelRatio || 1;\r\n                    particles.push({\r\n                        x: x \/ dpr,\r\n                        y: y \/ dpr,\r\n                        originX: x \/ dpr,\r\n                        originY: y \/ dpr,\r\n                        vx: 0, \r\n                        vy: 0,\r\n                        size: Math.random() * 1.5 + 0.5,\r\n                        force: Math.random() \r\n                    });\r\n                }\r\n            }\r\n        }\r\n        \r\n        ctx.clearRect(0, 0, width, height);\r\n    }\r\n\r\n    function draw() {\r\n        ctx.clearRect(0, 0, width, height);\r\n        time += 0.05;\r\n\r\n        ctx.fillStyle = particleColor;\r\n        \r\n        particles.forEach(p => {\r\n            \/\/ 1. Respiration\r\n            const waveX = Math.sin(time * 0.5 + p.y * 0.05) * 2;\r\n            const waveY = Math.cos(time * 0.3 + p.x * 0.05) * 2;\r\n            \r\n            \/\/ 2. Interaction\r\n            const dx = mouse.x - p.x;\r\n            const dy = mouse.y - p.y;\r\n            const dist = Math.sqrt(dx*dx + dy*dy);\r\n            const radius = 80;\r\n            \r\n            let repelX = 0;\r\n            let repelY = 0;\r\n\r\n            if (dist < radius) {\r\n                const force = (radius - dist) \/ radius;\r\n                const angle = Math.atan2(dy, dx);\r\n                repelX = -Math.cos(angle) * force * 20;\r\n                repelY = -Math.sin(angle) * force * 20;\r\n            }\r\n\r\n            \/\/ 3. Physique\r\n            const targetX = p.originX + waveX;\r\n            const targetY = p.originY + waveY;\r\n\r\n            const ax = (targetX - p.x) * 0.08;\r\n            const ay = (targetY - p.y) * 0.08;\r\n\r\n            p.vx += ax;\r\n            p.vy += ay;\r\n            p.vx += repelX * 0.5;\r\n            p.vy += repelY * 0.5;\r\n            p.vx *= 0.85; \r\n\r\n            p.x += p.vx;\r\n            p.y += p.vy;\r\n\r\n            ctx.beginPath();\r\n            ctx.arc(p.x, p.y, p.size, 0, Math.PI * 2);\r\n            ctx.fill();\r\n        });\r\n\r\n        requestAnimationFrame(draw);\r\n    }\r\n\r\n    const updateMouse = (e) => {\r\n        const r = canvas.getBoundingClientRect();\r\n        const cx = e.touches ? e.touches[0].clientX : e.clientX;\r\n        const cy = e.touches ? e.touches[0].clientY : e.clientY;\r\n        mouse.x = cx - r.left;\r\n        mouse.y = cy - r.top;\r\n    };\r\n\r\n    window.addEventListener('resize', init);\r\n    canvas.addEventListener('mousemove', updateMouse);\r\n    canvas.addEventListener('touchmove', updateMouse, {passive: true});\r\n    canvas.addEventListener('mouseleave', () => { mouse.x = -1000; mouse.y = -1000; });\r\n    canvas.addEventListener('touchend', () => { mouse.x = -1000; mouse.y = -1000; });\r\n\r\n    setTimeout(init, 50);\r\n    draw();\r\n})();\r\n<\/script>"},"pt":[],"pipeline":[],"class_list":["post-7611","portfolio","type-portfolio","status-publish","has-post-thumbnail","hentry"],"_links":{"self":[{"href":"https:\/\/innovacore.group\/pl\/wp-json\/wp\/v2\/portfolio\/7611","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/innovacore.group\/pl\/wp-json\/wp\/v2\/portfolio"}],"about":[{"href":"https:\/\/innovacore.group\/pl\/wp-json\/wp\/v2\/types\/portfolio"}],"version-history":[{"count":1,"href":"https:\/\/innovacore.group\/pl\/wp-json\/wp\/v2\/portfolio\/7611\/revisions"}],"predecessor-version":[{"id":7612,"href":"https:\/\/innovacore.group\/pl\/wp-json\/wp\/v2\/portfolio\/7611\/revisions\/7612"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/innovacore.group\/pl\/wp-json\/wp\/v2\/media\/2369"}],"wp:attachment":[{"href":"https:\/\/innovacore.group\/pl\/wp-json\/wp\/v2\/media?parent=7611"}],"wp:term":[{"taxonomy":"pt","embeddable":true,"href":"https:\/\/innovacore.group\/pl\/wp-json\/wp\/v2\/pt?post=7611"},{"taxonomy":"pipeline","embeddable":true,"href":"https:\/\/innovacore.group\/pl\/wp-json\/wp\/v2\/pipeline?post=7611"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}